Unity Launches Beta Program for visionOS with Unity PolySpatial Integration, Revolutionizing Immersive App Experiences on Apple’s New Platform

Unity has announced a groundbreaking milestone with the launch of its beta program for visionOS, featuring seamless integration with Unity PolySpatial. In a strategic collaboration with Apple, Unity has harnessed the powerful capabilities of Apple Vision Pro to offer creators an unparalleled platform for developing immersive experiences on visionOS.

With Unity PolySpatial and Apple’s RealityKit-managed app rendering, creators can now design experiences that seamlessly blend with the physical world and share a unified look and feel with other visionOS applications. By joining forces with Apple, Unity has ensured that their content will be optimized to run smoothly on the innovative spatial environments made possible by Apple Vision Pro.

Creators can now easily build brand new experiences or adapt existing ones to visionOS, previewing their work directly from the Unity Editor to Apple Vision Pro for quick iteration. The introduction of new authoring workflows allows for intuitive content blending with the physical environment, while robust tools for input grant users natural and intuitive control using only their eyes and hands on Vision Pro.

Ralph Hauwert, Senior Vice President & General Manager of Unity Runtime, Editor, and Ecosystems, expressed enthusiasm about the collaboration with Apple, stating, “We’re thrilled to be working with Apple so our ecosystem of millions of game and app developers can bring their Unity apps to this exciting new platform. With Unity PolySpatial, we are making it more efficient and streamlined for developers to create all new immersive experiences using the Editor they know and love. This is core to our promise of enabling developers to create once and ship anywhere.”

Mike Rockwell, Apple’s Vice President of the Vision Products Group, shared his excitement about the partnership and its potential impact on developers. “We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we’re so excited for them to build apps for Apple Vision Pro,” said Rockwell. “Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can’t wait to see what incredible experiences are created.”

One of the first studios to embrace Unity PolySpatial and visionOS is Triband, known for their acclaimed comedy game series “What The …?”. Peter Bruun, CEO of Triband, highlighted the benefits of Unity’s support, stating, “Unity’s multi-platform support and comprehensive development tools allowed us to leverage our existing Unity knowledge and repurpose content from our games to create a fun experience that works great on Apple Vision Pro. With our game, ‘WHAT THE GOLF?’, we’re looking forward to bringing our comedy, silliness, and surprises to visionOS, and can’t wait for users to experience it.”

The beta program for visionOS and Unity PolySpatial is now open to developers, inviting them to explore the limitless potential of creating immersive experiences on the cutting-edge platform. Interested developers can sign up for the beta program at www.unity.com/spatial and be part of the wave of innovators shaping the future of real-time 3D content and interactive applications.

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